Hi,
I'm looking into using Cayenne for an online SIM-like
game written in Java
and I need some help with design/implementation.
I have the following classes:
House, Room, Furniture, Player
The Player can edit a Room which means it should
basically be "locked" while the
editing is going on. Let's say the Player has added a
bunch of Furniture to the
Room, changed the roof, wallpaper and so on. This is a
process of 10-15 minutes
involving many objects and changes of fields and
lists. The changes made to the
Room should only be saved when the Player hits the
"save button", upon which
Cayenne stores all changes to the database. This works
well with one Player, but
not 15-30. Because whenver anyone hits the "save
button" Cayenne will save any
changes to any object across all Room(s).
What are my options?
Regards,
Dave
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